MAGIC
The Six Schools of Spellcasting
FIGHT — DESTRUCTIVE / FORCE
Used for attacks, breaking magic, and raw power.
Example Spells:
- Crackling Burst — Release a blast of force that knocks enemies back.
- Shatter Hex — Break a magical barrier or curse.
- Arc Strike — Channel energy into a focused combat spell.
- Thunder Push — Send a wave of pressure forward.
FLIGHT — MOVEMENT / EVASION
Used for speed, mobility, dodging, stealth, and escape.
Example Spells:
- Featherstep — Move silently and lightly across surfaces.
- Slipstream Dash — Gain sudden speed in a direction.
- Shadow Glide — Blend into darkness while moving.
- Levitate Object — Lift and reposition items quickly.
BRAINS — KNOWLEDGE / REVELATION
Used for detection, understanding, foresight, and analysis.
Example Spells:
- Arcane Insight — Sense magical energy nearby.
- Trace Echo — See what happened in a location recently.
- Pattern Sight — Reveal hidden traps or illusions.
- Momentary Recall — Instantly remember forgotten knowledge.
BRAWN — FORCE / PROTECTION
Used for barriers, binding, and physical magical strength.
Example Spells:
- Barrier Ward — Create a protective shield.
- Arcane Bind — Restrain a target or object.
- Force Grip — Hold something in place with magic.
- Stone Skin — Harden defenses temporarily.
CHARM — INFLUENCE / ILLUSION
Used for emotions, persuasion, disguise, and perception tricks.
Example Spells:
- Silver Tongue — Make your words more convincing.
- Glamour Veil — Alter appearance subtly.
- Soothing Aura — Calm tension in a group.
- Distracting Whisper — Pull someone's attention away.
GRIT — ENDURANCE / DEFENSE
Used for healing, resilience, and resisting magic.
Example Spells:
- Mend Wounds — Close minor injuries.
- Steady Heart — Resist fear or panic.
- Dispel Weakness — Remove minor magical effects.
- Endure Pain — Push through harm or exhaustion.